Video Game Level Design
In this course, students will explore the art of video game level design. The course follows the level designer through the game development process. Using industry standard software, students will develop and refine a three-dimensional video game level. Topics covered include theme, audience, mood, player challenges, level narrative, puzzle design, diagram design, template creation, play-testing, and troubleshooting. The artistic aspects of game design will be emphasized.
Tank Game Level Design
Students are designing and building a level(s) with more complex mechanics and the terrain system. By Cooper Jacobs.
Tank Game Level Design
Students are designing and building a level(s) with more complex mechanics and the terrain system. By Ashe Sterling.
Tank Game Level Design
Students are designing and building a level(s) with more complex mechanics and the terrain system. By Jalen Suwa.
Artisans Pursuit Game Demo
Students are designing and building a level(s) that is fun to play and look at. Ultimately, they are building a promotional piece as if you would put in Kickstarter or show it to AAA video game publishers for funding. By Emily Nappen.